Wednesday, September 20, 2006

Half Life 2 at minute 320

No more pretty cutscenes this time, instead a horrible bridge-climbing section. There is of course nothing wrong with climing over small pieces of metal, in Prince of Persia climbing around was always great fun, in Half Life 2 however it just becomes far too obvious that first person control hasn't really evolved at all in the last ten years. As mentioned earlier, you don't have legs, so you can't see where you are going, instead you have to trust that magical collision cylinder to not fall off at random points. Have I mentioned that that fine collision cylinder gets constantly stuck on edges and especially on objects that react to physics? Anyway, instead of having little balancing mini-games, you just steer your little cylinder around the course, die every now and then, quick&save often and sooner or later that torture is finally over. I wish first person game designers would finally take a hint and start to look what the rest of the gaming world is doing and not just implementing the same obsolete control schemes over and over again. It of course would also help if the level designers wouldn't create such braindead jump'n climb section...

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